Medi211 Assignment 5
Trevor Olafson
Critique: The Walking Dead
Introduction
The zombie horror tradition has been well established with films such as Dawn of The Dead, Resident Evil and 28 Days Later; all have a common mythology and conditions. For example, a plague turns most of humanity into flesh-eating zombies which are attracted by sound, often mass in groups, and can be killed only by destroying the brain. Audience expectations of this genre dictate these types of rules apply – story, character development and conflict resolution also must happen within the length of a feature film.
Based on a comic book series written by Robert Kirkman, The Walking Dead tells a story of a post-apocalyptic world inhabited by the living dead and a handful of disparate survivors. The narrative follows the main character Rick Grimes, a former sheriff who, along with his family and a small group of others, must fight for survival using whatever means they can find along the way. The Walking Dead has not abandoned previous conventions, what is new is time allotted to telling this story. Six one hour episodes slated for Season 1 with 13 next year, will allow more chance for character and plot development beyond the point of just fighting off zombies. What happens next is likely to be one of the most important aspect of this series – just how does humanity cope in the long term after all of the rules and infrastructure of our society are gone.
The Walking Dead is a uniquely styled tale about the long term implications of living after a zombie apocalypse. It is an examination of the human condition – morality and loyalty vs survival, perhaps changing perceptions and prejudices people might have toward one another; without having to go through the end of the world themselves to do it.
Demographic
Airs Sunday night at 7pm, 8pm and 10pm – Intended audience, 18 to 49 age group. This is a wide target range that is evidenced by the commercials for high end products or services played on the breaks. These vary from electronics and travel, to cars and prescription drugs for impotence. A typical selection would be: Toyota; Best Buy; Viagra; Expedia; Cadillac; Blackberry; Gieco, etc. Each 60 minute episode has three commercial breaks that occur at 15, 30, and 45 minutes past the hour, usually with ten spots run in each. Commercials seem to play in specific order of product type, repeating in each the three breaks in the show. As an aside, there are no food advertisements of any kind. This is not likely an oversight on the advertisers part, for example, sales of Pizza Pops might plummet if a spot airs directly after scenes of exploding zombie skulls. Interestingly however, the Toyota approach was to include their product into a zombie themed advertisement – they made an identification with the show itself; the perfect car to have during a zombie apocalypse is Toyota!
Program Structure
The Walking Dead is a mini-series, uses an ensemble cast and is filmed entirely on location. Each episode of this documentary style 60 minute drama is broken into four acts, characters are modeled after classical archetypes.1 A syntagmatic narrative tells the story as it unfolds over time, each episode also contains a paradigmatic morality within to provide a deeper meaning than main structural elements of action or story.2 The show starts unannounced, always without music, the opening sequence is a recap of the story up to that point, and ends by picking up the narrative where it was left from the previous episode. These openings are an effective way of teasing viewers to watch what happens over the next hour.
Following the shows set up, the credits are played. They consist of a block font treated with a stylized rough and worn look that implies destruction and neglect. The show theme soundtrack is an orchestral piece that uses a repeating string arpeggio over an ominous sounding movement, which effectively creates tension and sense of foreboding. Titles are superimposed over a montage of still and minimal action images. Three main characters are shown in photographs behind broken glass, in the case of Rick Grimes it is the front page of a blood spattered newspaper, this would seem to make clear that these people are no longer the same as the ones in the photographs. Supporting cast and production credits follow, title changes are made using a quick transition – when this happens the credits jump slightly on the screen and then move slowly in random directions. Scenes of a ravaged Atlanta are cut between each title change which repeats with each transition until the credits finish.
The first act of the show immediately begins without commercial interruption, continuing the story to encourage potential viewers to stay with the program. Action is moved along following the last established plot point and resolves or changes the character(s) state in response to the previous crisis. After the first commercial break the second act continues along this shift where new locations or characters are introduced. As the main story for the episode develops there is a release of tension from the last upheaval, with smaller character scenes and interactions being examined through their discussion of what just happened or what they want to happen next. This time is also used to develop secondary characters or subplots. Sometimes ‘tags’ (quirks or personality traits) are used to make them stand out in the shorter amount of screen time they have to create a memorable character or establish a relationship to the story. These smaller vignettes set up what will be or lead to other points of conflict; which will be dealt with either much later – or following a commercial break.
The third act consists of the action needed to be taken just short of resolving the dilemma facing the characters, ie: a planned mission to retrieve lost much needed guns and bring them back to camp to repel the looming zombie threat – they get the guns but do not get back to camp before the last commercials air. In the fourth act the episode story line gets resolved, but does not end without leading to another plot point which will need to be carried over to the next episode. At this point closing titles and theme music are played, A short commercial break is followed by a preview of the upcoming show, this is a standard device used in episodic drama to keep viewers interested until next week.
Visual and Audio Style
The Walking Dead is shot on three Super 16mm hand-held cameras, there is a documentary feel but includes cinematic angles and movements (crane or dolly shots). The cinematographer David Boyd has tried to faithfully reproduce the look and feel of the comic and after trying 35mm, Red One and HD cameras the Super 16 format was chosen.3
“Every conceivable format was tested before production,” says Boyd. “When the images came back, everyone realized that Super 16 was the format that made everything look right. With the smaller gauge and the grain, suddenly the images seemed to derive from the graphic novel itself. Every image is a step removed from reality and a step deeper into cinema.”
The majority use of handheld and steadicam mounts forces the viewer to follow what the camera sees, theoretically drawing them into an emphatic state of engagement with the story.
Ambient lighting (or the effect of) is used so interior scenes are quite dark, shafts of light are often used to accentuate character expressions or create an interesting background. Boyd went on to say the the film stock used has been sometimes left uncorrected for shooting in daylight, resulting in colour more on the cooler side of the spectrum.4
“The cooler bias takes a little of the life out of the zombies’ faces. It’s not the peachy feel you get from a normal human being. In selected scenes when things are dire or require a fully graphic look, we’d push the stock a little bit to enhance the grain .”
Editing is tight, and moves the action along quickly, and used to create subtext through closeup examination of character expression and interactions – multiple moving cameras covering the same scenes often times imbue a documentary feel to the story, with the intention of heightening the sense that we the audience are watching something that is really happening. The production designers are obviously committed to creating a realistic, very detailed apocalyptic landscape. Costuming and make-up at first look appear to have set a new standard for the zombie genre. Limited use of CGI and film together create a frightening glimpse of large scale urban destruction. Sticky, high calibre Foley (literally) and clearly recorded dialogue is supplemented with guitar laden Rock and Alternative tracks woven around the shows recurring instrumental theme music, creating a sense of urgency, panic or even irony.
Sample Episode
# 3: Tell It To The Frogs
Air Date, November 14, 2010
Directed by: Frank Darabont (The Mist, The Shawshank Redemption)
Starts with recap of episode 2 Guts. Flash to Merle the redneck on the roof. He is ranting at the world and swearing at Jesus – saying he ‘aint never gonna beg’. He frantically tries to free himself as a few walkers try to get to him through the chained door. Title credits roll. Immediate cut to Glenn driving to the camp in the woods, the group there tells him to shut it off(noise attracts walkers), the rest of the group from the department store pulls up in the cube van and Rick is re-united with his wife and son. Lori must cope with her infidelity, Shane must deal with his frustration. The group wonders what to do about the man they left behind.
Commercial break – AMC plug; Toyota Corolla; Best Buy; E-Harmony; Direct TV; Viagra; Gieco.
The next morning we are introduced to Darryl, who is told his brother Merle has been left behind on the roof of the store. He is furious and attacks Rick (he handcuffed Merle to the pipe). The guilt Rick and the group feel prompt them to formulate a plan (Glenn is the lead strategist, before this he delivered pizzas).
Commercial break – AMC plug; Movie trailer(The Next Three Days); GMC On-Star; Expedia Travel; BlackBerry Style; Cosmopolitan Hotel, Las Vegas; Shaw;
The group does not want the men to go back to get Merle, it is too risky and they don’t want to lose members who contribute to their collective continued survival. There is a need, bolt cutters are required to cut through the chain on the door to the roof that Merle is trapped on. Rick barters a radiator hose with one of the men there who has a pair, it is a risk to him but there is the possibility of getting some tools that were also left on the roof with Merle. After a long night the four leave base camp and make their way towards Atlanta.
Closing credits
Commercial break – AMC plug; Toyota Corolla; Best Buy; E-Harmony; Direct TV; Viagra; Gieco.
Preview of next weeks episode.
1 Victoria O’Donnell: Television Criticism – Ch. 4, pg. 83 Sage Publications 2007 2 Victoria O’Donnell: Television Criticism – Ch. 4, pg. 89 Sage Publications 2007 3 studiodaily.com/filmandvideo/currentissue/A-Cinematographer-Among-The-Walking-Dead_12690.html 4 studiodaily.com/filmandvideo/currentissue/A-Cinematographer-Among-The-Walking-Dead_12690.html
